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1997-02-21
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17KB
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346 lines
12-01-1996 Version 1.3
Dungeon Explorer and Dungeon Editor by Curt Esser
113 Pauline Avenue
Crystal Lake
Illinois
60014
815-459-9538
Email camge@ix.netcom.com
** MAKE A BACKUP OF THIS DISK BEFORE YOU RUN THE GAME! **
Dungeon Explorer and Dungeon Editor are Giftware and the entire
drawer may be distributed as you see fit as long as ALL of the files
in the drawer are included and unaltered.
Fred Fish may use it in his library and it may be distributed by any
PD house that does not charge more than $3.00 for their copying fee.
The included med module "Med.East" is copyrighted by Steven Gane and
may NOT be distributed without this game!!!
If you include any of your own room files, please also include
a text file telling who designed them, and put them in the ROOMS
subdirectory. DO NOT distribute the game without the original
room files: Dungeon.rms, New.rms, and Lockup.rms!
--------------------------------------------------------------------------
What does "Giftware" mean? It means the programs are yours to
do with what you wish, but if you like them, I would appreciate it
if you sent me something in return - cash, a disk with programs
(ONLY SEND PROGRAMS THAT ARE MARKED AS FREELY DISTRIBUTABLE! - or
programs you wrote yourself are O.K. too, of course) - or just a
letter to let me know what you think of the game.
The Game was written in Blitz Basic by me, as well as the Editor.
The graphics for the game and editor were done with D Paint III.
Sounds were taken from PD sources, as I don't own an audio digitizer.
The programs were created on an A1000 with 512k chip ram and
2 meg fast ram and should work on any machine with 1 meg memory
or more. Some programs don't release all the memory when they are
finished, so if the game acts strange (the sounds don't sound right,
the Load Requestor won't open, etc) try re-booting your machine.
If that doesn't help, let me know.
If you only have 512k chip and are having problems, try re-booting
then drag the game icon out of it's drawer, then close ALL open windows
including the one you pulled the game from before clicking on the icon
to start the program.
(They also run fine on my current system, A2000 with 3.1 workbench)
The Game and Editor should run with no problems from your Hard Disk.
Just drag the entire drawer to any partition. DO NOT put the game icon
or the editor icon into a different drawer. They share many of the
same files, and neither will run from a different drawer.
Fell free to write or call with any suggestions, bug reports, or
comments. All letters with stamped return envelope will be answered.
All Email will be answered if you indicate that you want a reply.
If you would like the fully (over?) commented source code and all the
original picture files, send me $5.00 and your address.
---------------------- The GAME -----------------------------------
Your friend is locked up somewhere in a dungeon filled with creatures
and your job is to find out where.
On the title screen, use the mouse to select your player. Just
click on the picture to select. The players differ only in their
special ability as follows:
The male player can move faster
The female player can "freeze" monsters
Also, the graphic images and sounds are different.
When the game loads, use the mouse to select:
Play - Play the game
Load - Load a different set of rooms
Help - Shows brief instructions (click the button to exit)
Quit - Frees all memory and returns to workbench
Controls:
Joystick Moves your player in any of 8 directions
Joystick Button Swings your sword in a full circle
, fires blowgun (if you have it and ammo)
. fires raygun (if you have it and ammo)
/ special ability (if you have enough energy)
Spacebar drops a bomb (if you have one)
M or m turns music on/off
P or p pause/resume the game
Esc ends the game and goes to options requestor
select Play to replay the same game
select Load to play a different game
& test mode on - unlimited lives but no score
>> TEST MODE WORKS ONLY IF THE FIRST WORD IN THE AUTHOR'S NAME IS "TEST" <<
NOTE: The Weapons are magical. They DO NOT have to be aimed and they
will penetrate walls, doors, water and fire!
To pick up an item, just walk on it and it will be used or added to
your inventory on the right side of the screen. If there isn't enough
room in the inventory for the item, it will not be picked up. If you
don't need an item, it will not be picked up either. For example, if
you have the gold key, blue keys and green keys are ignored.
You can carry:
2 Blue Keys
2 Green Keys
6 Bombs
30 shots each for the RayGun and the BlowGun
Items:
Blowgun fires a dart at the creature
Darts for blowgun (Green ammo box) 5 per box
Raygun fires a ray at the creature
Rays for raygun (Purple ammo box) 5 per box
Energy restores some energy if you are low
Potion one extra life (used automatically)
Blue Key unlocks one blue door
Green Key unlocks one green door
Gold Key unlocks all doors and the jail cell
Compass will show all the rooms in the game
Shield decreases the damage done by living creatures
Snorkel allows you to pass unharmed through water
Extinguisher allows you to pass unharmed through fire
Transporter takes you to another place
Your score is shown in yellow at the top right of the screen.
Just below, your remaining lives are shown in blue.
Your energy level is shown as a blue bar at the lower left of the
screen. The yellow line is your current maximum energy level.
Watch you energy, for if it gets to 0, you lose your life! If
you have any extra lives left, you and the creature will go back
to your original positions in the room and play will continue.
If you are on your last life, your energy bar will turn red.
When you have used up all your lives, the game is over.
Press "/" to activate your special ability if there is a CREATURE in
the room. Be careful, doing this uses a lot of energy! If your
energy level is too low, you won't be able to use your ability.
The minimum energy level needed to activate your ability is marked
on your energy bar. Your ability will last as long as you remain
in the room unless you are killed. You CAN NOT use your ability in
the final room (the one with the jail cell) or in a room with no
enemy in it. (You don't need to)
Abilities:
Male: Makes you able to move twice as fast as normal. All other
characteristics remain the same.
Female: The creature will be immobilized. It is still alive, so
be careful! It will still bite if you get too close. All
other characteristics are the same.
If there is a creature in the room, it's energy level is shown
in green just to the right of yours. When it gets to 0, that
creature is dead, and will not be back if you re-enter the room.
Be careful, however, as you might find another creature when you
come back! Creatures can not go through walls, doors, fire or
water. They also can't use transporters.
When you swing your sword, there